Night Reign: Forged with Iron
Main Page >> House Rules
Charge – As a Standard Action, you may move your speed and make a melee attack or a bull rush combat maneuver at the end of your move. You gain a +2 bonus to the attack roll (or combat maneuver check). You also take a -2 penalty to AC until the start of your next turn. You must move at least 10 ft. (2 squares) from your starting position, and you must move directly to the nearest square from which you can attack the target. You can’t charge if the nearest square is occupied. Moving over difficult terrain costs extra movement as normal.
Healing the Dying – When a character is dying (below 0 hit points) and receives healing, they go to 0 hit points and then regain hit points from the healing effect.
Night Reign Specific
Solar Mystery – for the Oracle class
Viridian Order – for the Cavalier class
Circle Dancer – Prestige Class for Magus
Destiny Knight – Prestige Class for Cavalier